Metroid Dread is one of Switch’s best-looking, best-playing games, giving fans of the series a brand new adventure that certainly lives up to their high expectations. But as we’re about to discover, with a primarily fixed 2D camera used throughout (as well as the occasional first-person shift for cinematic cutscenes), plenty of interesting things have been left tantalisingly out of view. Until now.
In the latest episode of Boundary Break, an excellent series of videos from YouTuber Shesez that take us beyond games’ usual point of view, we get to see how Metroid Dread has been put together beyond what can be seen in the main game itself. It’s all thanks to a camera tool developed by another YouTuber, Postposterous, that allows Shesez to play the game, pause the action, and move the camera around at will. Spoilers discussed from here out.
There’s an awful lot to see in the nearly 18-minute video, so we’d urge you to give it a watch, but perhaps one of the most fascinating elements is how the terrifying E.M.M.I. enemies move around. By letting the game play out with the camera zoomed way out, we get to see that E.M.M.I.s technically teleport behind the scenes, initially loading in one place, before being zoomed right into view ready for cutscenes to play out.
Other discoveries show what Kraid looks like under the lava, that a certain stab in the back doesn’t actually take place as expected, and plenty more besides. Check it out:
Pretty cool, huh? Shesez’s body of work in the Boundary Break series is certainly worth checking out if you have the time – here’s a look at secrets in Animal Crossing: New Horizons to get you started.